Missing Gnome Geniuses: part 2 of 2

There are lot of Genius Archetypes that gnomes could benefit from.

The Great Detective.  Think Sherlock Holmes, a brilliant character with an eye for detail that gave him an almost supernatural edge over his peers.  If you take Sherlock Holmes and you add gadgets, who do you get?GnomeXraySmart2

Batman, you get Batman.  Batman is TOTALLY a gnome.  He smart, persistent, and he uses all kinds of cutting edge tech to one-up his enemies.  Most importantly, Batman STUDIES his foes.  By the time you get in a battle with Batman, you’ve already lost.  He studies his enemies so that rather than trying having to overpower them, he puts them in situations where their power will defeat itself.

And what about going in to an unknown situation?  Gnomes should be prepared.  They should plan for every contingency imaginable.  Another missing Gnome Genius is The Schemer.

Redundancy, escape plans, and fail safes.  We aren’t goblins.  We shouldn’t blow our selves up all the time.  We should know exactly what we’re going to do when something goes wrong.

The Miserable Genius/Misanthrope.  Gnomes are happy and cheerful a lot, but it’s weird, because they have a tragic shared history AND they are smarter than everyone else.  Any person that is significantly intelligent will tell you, when you are surrounded by dumb people you are MISERABLE.  Look at House from that doctor show about House.  He is so much smarter than everyone else, he can barely stand it.  It’s like being stuck moving at everyone else’s slow kindergarten pace all the time.

Add Gadgets to House and who do you get?  Tony Stark, Ironman.  Tony is miserable, but he has a mental flame of brilliance that won’t let him rest.  He’s driven by his negative view of the state of the world to try as hard as he can to change it.

These are aspects I would LOVE to see incorporated in to a gnome hero.  It’s really easy to make a Misanthropic Mad Scientist Villain and call it a day.  When that character decides in spite of humanity’s flaws they want to save it, magic things happen!

Thanks to @VioletExplorer for poking me with questions and giving me things to think about!




Missing Gnome Geniuses: Part 1 of 2

Let’s face it.  Gnome are sold as a super intelligent race of genius engineers, but in practice everything they do seems to fall flat on it’s face.  We see lots of gadgets designed by gnomes take intelligence, but we never see gnomes applying there intellectual prowess in day to day activities.

The Super Genius archetype is what drew me to gnomes in the first place.  A race as smart as gnomes, should never have blown up their own city before evacuating it.  When shown forged numbers on the irradiator, Mekkatorque should have immediately said, “WTF is this Sicco?  These numbers are Garbage, and your ONLY fail-safe are your untested KLEAN AIR filters.  We can’t do this.” full stop.

GnomeXrayDumb2Therr is a big focus on technological development, and we see gnomes have an understanding of physics and science that far exceeds other races.  Genius is rarely so narrowly focused.  I want to see brilliant gnomes doing strange inscrutable things that make you think, “what the heck is going on” and then at the end when the plan comes together you think, “WOW I didn’t see that coming how did they pull that of it’s incredible”

We never see gnomes strategizing.  They get an idea and act on it.  A lack for forethought is mot the mark of a Genius!

Tomorrow We’ll looks at a few of the things that could be added to bolster the “super Genius” fantasy.


Responce: Gnomeregan’s Issues

>Because of your desire for power, “High Tinker” and possible jealousy towards Gelbin Mekkatorque, The gnomes of Gnomergan only have Ironforge now to call home.

The Gnomes have built many new homes for themselves!  Toshley’s Station, Fizzcrank Airstrip, and even Darkmoon Island!  The Dwarves turned their backs on gnomes and threw them out.  These are the traitorous “allies” that no one wanted to upset back when I suggested building more gnome settlements on the surface in Dun Morogh!

> mindless fighting for the right to rule while the gnomes of Gnomergan must find other living arrangements.

I’m not doing the fighting.  I am on the defensive here!  You don’t see me sending armies in to Ironforge or New Tinkertown.  I’m just trying to manage my own space here!  I do want to expand.  But there are plenty of undeveloped places on Azeroth that gnomes could colonize.

>>I believe that your mind and ideas are still useful but I still fully support Gelbin Mekkatorque and as long as I live my loyalty lies with him.  As per my Gnomitive, I will pledge to you the resources I have for the purpose of restoring and bettering Gnomergan for its future generations.

I’m glad you recognize my brilliance!  You want to support someone?  Support Toshley, Support Fizzcrank. Support the Gnomes that aren’t wasting their time on a Civil War.  Support new Gnome settlements and expansions.  Pouring resources in to Gnomeregan is a mistake.  This city is ruined.  You could build a new, bigger, better city for less that it would take to clean this… PIT!

>>I have seen no blueprints, no attempts to reclaim this industrious place other than proclaim everyone around you to be “Usurpers.”

Every section of the city represents a unique challenge.  We have to work with speed to keep tunnels from collapsing.  It’s all we can do to keep the roof over our heads from falling ON our heads.

>>I on the other hand, have had a few agents and operatives inspect Gnomergan and begin initial preparations for my Gnomitive.

How am I supposed to trust someone that sends SPIES in to my organization!?

  • >There are at least fifteen vents around outer Gnomergan that are leaking out green infectious gasses.  This contamination must be cut off at first so that any remaining contamination can be eliminated at its mystery source.
  • >Pools of radiation have been identified around the Toxic Airfield and go as far south to Frostmane Hold.  Do these pools sink deep into the earth or are they simply knee deep?
The bomb started a chain reaction.  There is a catalyst that creates the poison gas.  As long as fresh air and water keep coming in to Gnomeregan, poisoned Air and water will continue to pour out.  The poisons are side effects of the main chemical component, which APPEARS inert on it’s own, which is why the gnomes have failed to clean Gnomeregan so far.
  • >How many gnomes are still leprous?  Both externally and internally?  Consolidate any radiated blobs on the surface and attempt to reanimate them back to their original forms.

Externally? Not many.  MEKKATORQUE KILLED ALL THE GNOMES that were irradiated on the surface.  Down here?  The second bomb boosted our numbers.  I would say, we represent ~50% of the gnomish population of Azeroth.

  • >How much of Gnomergan is still affected by your radiator bomb?  How much of Gnomergan would need to be cleaned up in general?  Is this source in the Hall of Gears?  The decontamination process can be built at a much larger scale.

I would say that Maybe a third at most has been cleaned.  It goes back and forth.  Some areas that are clean get recontaminated because of the way the poison spreads.

  • >Gnomergan is highly understaffed and too many Sanitrons are lost decontaminating gnomes exiting Gnomergan.  Perhaps they can be combined with Sparklematic 5200s?

Agreed.  If I had more staff I could get a lot more done!  We could try cleaning Gnomeregan like the sparklematic, but that would require us to flood the whole city.  Which would mean it would need to be evacuated. Which the Lepers and I can’t do, because we will get murdered as we funneled out the entrance.

  • >Is it possible that the decontamination process that utilizes “Green Lighting, Water and Lighting” work on an already crazed gnome?

Possible but unlikely.  The intensity of the decontamination process would need to be increased to the point the gnome might not survive.

  • >If the contamination can be easily removed from a gnome, how hard or how easily could Gnomergan be cleaned by say the decontamination process?

It’s a matter of scale.  Decontamination is a rough process, as you scale it up, the danger increases exponentially.

  • >Any tunnels generated by incursions must be either retrofitted as working tunnels or be collapsed down and filled in.  There is a big weakness in a nearby wall near the entrance that needs to be dealt with.

The tunnels down here are a mess. Two explosions and the Cataclysm have really done a number on them.  When our tunnels hit the trogg tunnels we were opened up to a whole unmapped network of tunnels that do not met gnomish safety standards.

  • >As per the advice of Sicco and one or two other gnomes, I propose that the Troggs be given a small territory just outside of Gnomergan.  Would it be possible to introduce Troggs properly into gnomish society?  Another question for another time.

I think that thr tunnles the troggs come from could be retrofitted to house the troggs so that ‘Gnomeregan proper’ would not have to secede much (if any) room for them.

  • >The main entrance of Gnomergan needs to fully excavated.

Indeed.  I am concerned that half of New Tinkertown is situated to close to the entrance, and over unstable tunnels.

  • >General clean up of various junk piles will be necessary.

Sounds like a good opertunity to create a “put the troggs to work” program.  Troggs need something to do.

  • >Numerous Dark Iron Agents were found within Gnomergan, they will need to be ejected out.

I’ve offered asylum to Dark Irons that are unsure of their future after agents of Ironforge assassinated their king.  They stay!

  • >My operatives found numerous unused mechano tanks and unused planes that are fully operative.  These could be useful as mounts.

I am working on a program to give out mount rewards to those citizens of Gnomeregan that dedicate themselves to there service of the city!

  • >Create suits that will help aid in the decontamination of gnomes even while they are not in Gnomergan, because I need to see whether Sicco can be cured of his sickness.

Finkle Einhorn’s Hazardous Environment Suits are more than capable of handling the background radiation present in Gnomeregan.  For short trips, a standard fumigators mask will do the trick.  I would be willing to consider submitting to a decontamination process that had been thoroughly tested.

  • >Finally, I will call on both Sicco and the High Tinker to a peace summit so that these ideas can be fully fleshed out.  A temporary truce will be necessary.  While I am not fully educated on gnomish laws, I will ask that any sentencing on Sicco’s behalf be temporarily put on hold.  I realize that this will be a tall glass of water to ask of the High Tinker, so I and my Brotherhood will personally vouch for Sicco.  Should he betray my Brotherhood, counter measures will be prepared so that this never happens again.
It will need to be in a neutral location, far away from murderous adventures, and witnesses…
>My agents have attempted to contact you personally, Sicco, but every time they have, you have deployed one of your contaminated replicas.
I don’t make personal appearances.  This method of communication seems completely reasonable to me.

Now, it is time for me to reveal another portion of my plan.  I was inspired by an Arcane Cleanser device that is used to clean up stink bombs during Hallows End.  What if this small device could be expanded to a bigger scale?  I have a mock up of my idea that you will see here. Please see the enclosed images for my mock ups and scans of the outlying area.+I like to call this The Decontaminator-Smellnicerizor.  This is a device that will be able to fit over the current vents and change the gasses found in Gnomergan to something pure so the air will, at first, be cleaned to stem any further polluting of the outside air.  Then, eventually, once the decontamination is dealt with it can be used to emit nice smells out of it.  Motor oil, chocolate chip cookies etc.

I will need mages versed in the Arcane arts to be the ones to fabricate these filters but then eventually this will be able to be taught to any mage.

Once decontamination is dealt with and fully cleaned up, I imagine a few things can be built outside.  I imagine a theater for performing can be built, restaurants and a few other things.  I would like to see Gnomergan expanded out of the earth, to help brighten the place up. This place should not be all dark and dusty for much longer.  I am more concerned with the cleaning process first and then sprucing the place up can be Phase 2.

There is much to take care of Sicco.  If you really care about the restoration of your home, you will take my advice seriously.  I will also be sending a correspondence to the High Tinker, because I want him to be aware of my Gnomitive.

I’m all for restoring Gnomeregan to it’s former Glory.  I do want to make clear that Gnomish expansion is still my number one goal.  I would want to the the majority of Gnome resource put in to building NEW settlements rather than trying to reclaim Gnomeregan.

Let me know what Mekkatorque says.

I am Dreyfus Xano, Head Entertainer and Lead Innovator of The Xanoic Brotherhood.

Thank you for investing you time and resources in to gnome issues.

–Sicco Thermaplugg,

–King of Gnomes, Professional Mekgineer


Gnomeregan Infantry


Oooh, I think I figured it out.  Why the “Gnomeregan Infantry” in World of Warcraft lost their iconic helmets.

It was the Garrison Holiday decorations.  Someone tried to reuse an existing NPC and mod them in to the Winter Helpers for the Winter’s Veil decorations.  But, it was either unnecessary, or just couldn’t be made to work that way.  Once the change was made, it was not reverted back.  I can understand it might have been easier to remove the unit rather than fix it.  But you can still see helmeted Gnomeregan Infantry with Winter’s Veil outfits pop-up in the Razlo Crushcog projections when you get the quest to kill him.

Anyway, I liked the helmet.  I felt like it was really iconic to the unit and to gnomes in general.  Wish it would come back.

Intel on the Tinkers Council

My spy network has been reporting back to me on whose who in Mekkatorques forces.  I’ve been trying to crack who is on the Tinkers Council now.  Some gnomes that were on the council when Gnomeregan feel are still alive and kicking, but they might not still be on the Council.

My current suspects are:

Tinkmaster Overspark, Chief Architect of Gnomish Engineering: Very Likely.  He was a member of the council.  Outspoken, easily manipulable, I got him to banish Oglethorpe Obnoticus, the old fool.

“Doc” Cogspin, Surgeon General: No word yet on what her first name might actually be.  She may or may not be a previously established member.

Kelsey Steelspark, Gnomeregan Covert Ops: Certainly the most active member of the Gnomeregan Covert Ops.  Not sure if she really head of the group, or just their best agent.

Nevin Twistwrench, S.A.F.E. Commander: I’m doubtful of this one.  We have more intelligence on Nevin than almost anyone else on this list and frankly, I am not impressed.  Why Mekkatorque put someone so green in charge of the clean zone is a mystery to me.

Hinkles Fastblast, (Title Unknown): I’ve gathered the least amount of information on Fastblast.  He was a large part of Operation Gnomeregan, and seems more experienced that Drill Sergeant Steamcrank, but I don’t have enough info to tell which one is really in command.



Operation Gnomeregan, Cut it Out Already!

An open letter to Mekkatorque,

I see you’ve not abandoned Operation: Gnomeregan. Despite BEING abandoned by all the tall races and even some impatient gnomes, you continue with phase two, de-radiating my leper gnomes, cleaning up toxic goo.  Sending newly de-radiated gnomes to clean up toxic goo!

Give it a rest already.  I’m not Zalazane.  You can’t just summon a god to kill me and break a mind control spell, and I don’t control a tiny little town.  I control a huge poisoned city.  All the citizens are infected, they aren’t under a spell you can break.

It will take you DECADES to clean it all up.  Your wasting gnome lives and resources on a personal vendetta against me.  You just can’t stand that I did love your inventions they way everyone else did.  A mechanical bird?  pfft, BIG DEAL!

I have my spies Mekkatorque.  Not every gnome loyal to me was irradiated.  Plenty knew how close minded you were and still are.  I see you assigning every new gnome that joins your ranks to Operation: Gnomeregan (http://wow.gamepedia.com/Quest:Operation:_Gnomeregan)

I see you have not managed to break in to my hanger yet.  I will figure a way to get it out, before you figure a way in you rusty old cog!

I’m no fool, and I will not sit idle while you undermine me.  I will undermine you!  I can do that, I am literally right below you.


Sicco Thermaplugg, H.T. MkG.