The character creation screen is getting a little crowded.
The allied races were something that I personally wanted for a long time. What we ended up getting was not exactly what I had hoped for. To me, the dark ranger customizations are perfect. I like the story quests to explain the new options, and I like that the customizations can be applied to existing characters.
I am starting to hope that we might see a ‘race squish’ someday where allied race are rolled in to their parent race as extra customizations options. They can still be locked behind achievements, but let us apply the fun new things we’ve unlocked to our existing characters.
There would be some complications. Kul Tiran Humans are very different than Stormwind Humans, but now that we have body type as an option instead of gender, they should be no problem. A race squish would make racial abilities a little complicated. I do not think that dumping all the existing racial abilities on the the combined race makes sense, but I think that with Dragonflight, we are getting rid of a system that could be recycled as a good solution. The talent structure that is going away is very limited in how many options you have, and how many you can have active. Those limitations would fit racial abilities very well. Existing abilities could be moved in to columns that could be selected either at character creation, or through leveling. Most races will need abilities added. Filling out their lists of abilities opens up the opportunity to give more direct parity of racial abilities across factions.
For example, Gnomes and Mechagnomes are combined to one race. They would have a column of abilities to select from based on Gnomeregan Gnomes, and a column of traits to pick based on Mechagon Mechagnomes. To round out the selections, we pull the racial traits of a Horde group that has abilities of a similar theme to gnomes, like Bilgewater Cartel Goblins. This would give people more freedom to pick a race based on aesthetic. No need to worry about which racial abilities feel required.
It adds more RP flavor to each individual character. You could have a character that had lived in several different places that picked up cultural traditions from all of them, or stick to the one background, or if you don’t care about any of that, pick the ones that best match your class and playstyle.
The largest hurdle I see is Vulpera. They are not a subset of an existing race, they are a whole new group all to themselves. Balancing that out would mean either adding one new race to the Alliance, or having a Horde race become truly neutral. Either of those are likely to cause a lot of discontent with the player base.
Please try not to focus on which trait I put at which level, or how I filled in the holes where gnomes have less abilities than goblins. I was trying not make sure there were enough tiers that no race would lose any abilities, so there were some placeholder abilities I threw in. Not all the abilities would need to be location themed. Orcs, would probably get Blackrock, Warsong, and Mag’har as their options. Gilneans could have something like Worgen Curse, Touch of Undeath, and Purified.
Reorganizing these existing abilities creates a ton of RP flavor and makes balancing race/faction abilities practically automatic.