Gnome Language

gnomefont1What would be a good name for the Gnome Language? Can we admit the word “Gnomish” is boring?

There are some really cool language names in Warcraft.  Names that are informed by the history and culture of the races they represent.  [Zandali](Troll) calls back to the origin of the troll race.  [Ravenspeak](Arakkoa) seems to be based on their religion.  Personally, I liked [Gutterspeak](Forsaken). It had character, but I understand why people didn’t like what it implyed about the forsaken. Other names that stand out are [Kalimag](Elemental), [Nerglish](Murloc), and [Taur-ahe](Tauren).

Lots of languages are just mirrors or slight modifications of the race name.  All of those could benefit from something more developed.
Having the name of the language match the name of the race makes things simpler, but having the name of the race in brackets afterward accomplishes the same thing.

Mekgineer Thermaplugg yells: [Cognovent](Gnome): Usurpers! Gnomeregan is mine!

I also wish languages mattered in any way.

<Warning: Intense Nerding Ahead>gnomefont4

In the real world most languages are named after the region they come from.  In fantasy, most members of a race come from the same area, but on Azeroth that is not as true.  Humans have seven kingdoms that have been separate for a little over 1,200 years.  These kingdoms were in frequent contact with each other, but it can take as little as 500 years for different regions to evolve their own full languages.  Humans should not speak [Common] at all.  If there is a common language shared between all humans it would probably function like Latin does in the modern world, an ‘extinct’ language used for formal treaties and documents that apply to more than one human nation. The language of Arathor and Strom could be used this way. The individual city states or Lordearon, Dalaran, Gilneas, Kul Tiras, and Stormwind would each have their own regional languages that developed naturally over time based on common usage of everyday people.  This is especially true for Stormwind given the fact it is more geographically isolated from the other human kingdoms.  I would expect there to be three dwarven languages as well for these same reasons.

Each Tauren and Orc tribe would most likely have their own language, or at the very least their own dialect.  Not just because of geographic isolation, but as a cultural marker of each tribes identity.

Undead are a very interesting exception, because it would seem that being animated imbues the newly raised individual with knowledge of a language not shared by the living. There is very little information on how this works, so it’s hard to say if forsaken amd scourge would speak diffrently.

Pandaren on the Wandering Isle most likely would have a different language from those that stayed on mainland Pandaria, but certainly not from each other based on philosophical differences taught at the one school on the island.  The region is too small for them to not speak to each other fluently.  It’s very unlikely two separate languages could survive in such a small community.

There is one race that gets it right: Elves.  [Thalassian] is a dialect of [Darnassian]. A longer lived race would have less variation over time than shorter lived ones.

[Draenei] has probably not changed from what was spoken on Argus, because there are draenei from Argus still alive. Meanwhile [Eredun](A.K.A. [Demonic]) despite not changing in its name from what it was called on Argus, has probably changed each time the Legion assimilated another race in to its ranks.  Leading to [Eredun](Demonic) being very different from [Draenei] despite the fact that [Draenei] is probably almost identical to [Eredun](Argus).

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<Begin Random Ideas>

Gnomish > [Cognovent]

Goblin > [Kababble]

Dwarven > [Forgen](Ironforge), [Aeries](Aerie Peak), [Grimbal](Blackrock)

Orc Clans > [Gorgrock](Blackrock), [Nagran](Warsong), [Frostrim](Frostwolf), [Tanaal](Bleeding Hollow), [Scarak](Shattered Hand), [Umbraguish](Shadowmoon)

Human Nations > [Azotha](Arathor), [Stromind](Stormwind/Human), [Lordain](Lordaeron/Forsaken), [Altir](Alterac), [Dalar](Dalaran), [Gilness](Gilnean/Worgen), [Thiras](Kul Tiras/Theramoore)

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[Common] is the worst. The only argument I can come up with for [Common] is using it for faction languages. Adding [Common](Alliance) and [Common](Horde) would open the door for humans and orcs to have their own languages, and further decentralized each faction from those races.

http://wow.gamepedia.com/Gnomish

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Race

Race vs Species #OOC

It’s weird that different species of hominids are called different races in fantasy settings.

When someone says, “Gnomes are for punting”  I want to say something like, “That’s racist.”  But I don’t because I feel like it would be taking a serious real world issue and reducing it to a joke in a way I am not personally comfortable with.

Kaldorei, the night elves; Quel’dorei, the high elves; Sin’dorei, the blood elves; San’layn, the dark fallen all appear to be different races of elves, while Harpies, Naga, and Satyrs seem to be different species.

Things get way more complicated when you throw undead in the mix.  The forsaken would be humans, that have the same DNA as other humans and could even be parent/sibling of humans, but are so different as to need some other category.

I’m not sure what should or could be done about it.  It’s just something that makes me feel awkward sometimes.

I’m maybe more keenly aware of it because my family is diverse.  I have a step-son that is mixed race.  He always makes light skinned blonde haired characters.  I tried once to counter him by making a dark skinned, black haired character.  All the races in game have dark hair as an option, but I found it weird that gnomes and blood elves (both races that are mostly limited to human skin tones) don’t include any dark skin tones as humans and dwarves do.

Skin

Ogres Would be a Terrible Player Race

Ogres…

I feel like they are a really natural fit that could easily work as an addition to the Horde. It would be easy to write them in and they have a ton of lore to support them.

But I don’t think it would be worth the effort.  They don’t bring anything new to the game.

ogremagiunitThey are pink orcs that sometime have two heads.  Two heads is really cool, but there are more interesting races, visually, architecturally, and lore wise that could be added.  Being giants could be a hook for them, but they could not be larger than any of the current in game races because (I assume) somethings, like doorways, are just built without ten+ foot tall players in mind.

Honestly.  There are so many races now.  I don’t feel like we need any more.  Once Goblins were added, I personally felt like the line up was complete.

There are races people still want (Arakkoa, Naga, Dragonoids, Murloc, Satyrs).  It feels like any race that was in your army during the Warcraft RTS games ‘deserves’ (for lack of a better term) a presence as a playable race in WoW, but certainly there has to be some kind of critical mass where it becomes a burden.

I just wonder where the game can go.  Maybe adding cosmetic sub-races and 4th specs could be a real alternative.  They could be done in small batches, and would slow down the roster bloat.

I really want to see more expansions of the characters we have in game, rather than reasons to abandon/race change them in favor of newer things.