Are Gnomes Heroes?

Are there any gnome heroes in World of Warcraft? I know there are a few notable gnome charaters, but do any of them qualify as true heroes? Do player gnomes even live up to the definition?

Let’s start with a solid definition of what it means to be a hero. I’m going to be using the Hero’s Journey as a template.

Heros-Journey

Let’s look at Mekkatorque and his progression through the Hero’s Journey.

1. Status Quo. Mekkatorque has been leader of gnomes for a long time.

2. Call to action. The Invation of Gnomeregan. The quite orderly city of Gnomeregan is invaded by troggs. Mekkatorque takes steps to defend it.

3. Refusal of the call. In most stories the hero doubts their own ability to rise to the challenge. Mekkatorque’s refusal is diffrent. He refuses to reach out to the Alliance for assistance.

4. The Mentor. The Fall of Gnomeregan. Gelbin’s ‘mentor’ is his advisor Sicco Thermaplugg. Thermaplugg takes action that forces Mekkatorque’s hand.

5. Crossing the threshold. Gnomeregan must be abandoned. The gnomes must leave their orderly society and forge a new existance on the foreign and wartorn surface.

6. Trials. War with the Horde flaires up, the Burnimg Crusade happens, and the war in Northrend. The players participate in these events, but Gelbin does not.

7: Approach. Operation: Gnomeregan. Moira takes the throne in Ironforge and evicts the gnomes. For the second time, Mekkatorque’s hand is forced.

8: Ordeal. Cut Short. Gelbin is trapped alone in his own office. He confronts his personal guilt for the tragedy, he must defeat 3 troggs unarmed, and finally look the gnome who betrayed him in the eyes. Gelbin’s ordeal here is primarily mental, finding the strength to accept and move past what has happened.

9: Reward: Gelbin founds New Tinker Town. His confrontation with Thermaplugg ended in a stalemate so Gnomeregan remains out of reach. Mekkatorque’s journey seems to have has stalled.

10: The road back. Gnomeregan is being cleansed. We know that some sectors have been reclaimed. The G-team and S.A.F.E. have agents all over the place restoring order and rebuilding.

11: Atonenment. Have the gnomes forgiven the High Tinker? No, and they can’t because they never blamed him. Perhaps if we see a gnome election in the future this stage could be satisfactorily resolved.

12: Return: This will be when Mekkatorque stands as High Tinker of Gnomeregan once again. A better, wiser ruler for the experiences he has had.

Clearly Mekkatorque has not finished this journey, but he acts like he has. His appearances in the Siege of Orgrimmar,  the Broken Shore, and at the Battle for Undercity are the actions of a transformed gnome. Clearly he has completed the journey. Unfortunatly for us it seems like much of his adventures happened off screen.

And what of player gnomes? Mekkatorque’s story is our story. The amount of that story that takes place off screen is a problem for us. A new gnome starts right at stage 5. We are immediately forced across the threshold in to our trials. Their is no status quo for gnomes. We never see who they are in the beginning so we have no idea how their adventures change them.

Idealy our starting zone would take us from steps 1-5. The worgen have an amazing starting zone that really informs the players who they are, who Genn is and what has called them out in to the wider world.

It is a shame that the gnome starting experiance doesn’t start before the invation of Gnomeregan. I hope that when gnomes get an allied race, their introduction will give them the background they need.

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Another Trogg Solution

I’ve already outlined my ideas for using Gearmaster Mechazod to purify Leper Gnomes by ‘removing’ the ‘Curse of the Flesh’.  I am beginning to wonder is the same process would work on troggs.

There are rumors that say troggs used to be dwarves or some such non-sense.  But if the Gearmaster can turn a gnome in to a Mechagnome, why couldn’t he turn a trogg in to a dwarf?  or really anything more useful than a trogg!

Manifest Destiny!

My main platform as candidate for High Tinker remains what it has ALWAYS been.  Manifest Destiny of the Gnomish Race across Azeroth.  It just makes sense.  No other group has the technical expertise of Gnomeregan.

Every sovereign nation on Azeroth could be made better with Gnomish Technology, and we should be present in all those places introducing and maintaining them for the smaller minded races.  If brains were height, gnomes would tower over all!  It’s time for gnomes to stand up and take their place in history!

Mekkatorque wants to give you a city, I want to give you THE WORLD!

GnomeInvade

The Irradiation Problem

I am aware that if I want gnomes to return to Gnomeregan I have to clean up the mess.  My plan is to ‘acquire’ the head of Gearmaster Mechazod and learn his de-cursive technique.  Once that has been mastered we can turn all my leper gnomes in to Mechagnomes.  Mechagnomes are not affected my the irradiation process.  Once the halls of Gnomeregan have been restored.  We use the re-cursive tool to turn the mechagnomes back in to fleshy gnomes.  That gets Gnomeregan Clean, AND cures the leprosy.

I don’t see Mekkatorque coming up with BRILLIANT plans like that!

Mechazod

A Trogg Solution

I hate Troggs.  They are gross and smelly and stupid.  I can write that because none of them can read.  In my Battlesuit I have personally killed dozens, but like roaches they just keep coming back.  The ones here in Gnomeregan have a “Might makes Right” mentality that has them under my sway.

I say, we call an end to Gnome vs Leper hostilities and focus on our REAL enemy.  The Trogg.  A false retreat of Mekkatorques forces, plus an all out order for ALL troggs, and ONLY troggs to pursue.

Once the troggs are out in the open, we lock the doors behind them!  With no where to run, they can be squashed easily!

Trogg

Anvilmar is the trailer park of Dun Morogh

I am NOT unreasonable!  To quote my famous plans for gnome expansion, “I envision a great kingdom out of Gnomeregan, carved out of the entire western half of Dun Morogh.”

Can we look at that map again?  The only dwarven settlement on the western side of Dun Morogh is Anvilmar.  There is only one permanent structure and barely a dozen dwarves living there.  They could have been EASILY relocated, OR we could have negotiated a gnome settlement on the eastern side of the map. (It would be nice to have a GNOME route to Loch Modan)

ONE BUILDING was used as an excuse against me.  Most of west Dun Morogh is wilderness. Why WOULDN’T we expand!?

WestGnome

New-New Tinkertown

Dear Gnomes,

We can do better!  “New” Tinkertown is a humble shanty town.  Look at what the Goblins were able to do in Azshara in half the time! We need to go BIGGER!  The Alliance is well organize, and good at sharing resources. There is no reason we shouldn’t be able to put that goblin bay to COMPLETE shame!

We have so much to work with.  Perhaps I was over… aggressive… in my plan to displace the Dwarves to make more room for us.  There is plenty of room.  Goblins built out in to the sea?  Gnomes can build up in to the SKY!

Imagine it.  Gnomeregan spires.  Ask a guard for directions? NO, walk up to a teleporter and be teleported to a shop ten feet away. Why? Because we CAN!  Elevators are LAME.  BUT single occupancy pneumatic tubes? AMAZING!

We can do it.  Gnomes, please, stop digging down, backwards, in to the past.  Move forwards, upwards, towards an elevated and enlightened FUTURE!

ExpandGnomeregan