I have a hypothesis about art asset that is used for the gnome pounder model in game. I think that the gnome spider tank was made first, and then that spider tank was cut in to pieces, and glued to the bones/animation of the goblin shredder.
It’s really visual. Take a look:First, here are both from a front view. The spider tank is a round body with four ‘claw-legs’ and a smoke stack on the back. On the gnome pounder, the round spider body is used 4 times. Each shoulder is a spider tank body, with the front turned towards the pounder’s pilot. The others are in the body. The spider tank cockpit is used directly as the cockpit of the pounder, and the last spider tank body is rotated to face downward and scaled up to make the boiler that is the bulk of the torso/midriff. The open flap on the front of the pounder is the lid of the spider tank in the open position.
The legs of the spider tank are the claws of the pounder.
The Smoke stack is reused without any modification and the exhaust pipes are bent upwards.
So What?Well to be honest, I was really hoping they would do it again. They made an awesome new spider tank model, and when Endgineer Omegaplugg started to be referenced in the data mining, I was hoping that they would remake the gnome pounder with the assets they created for this new spider tank. The green skin and shadow skin for Sicco are new, but the model and animations are still over 15 years old.
I can’t figure out if Omegaplugg is genuinely supposed to be end-game content, or if it’s an Easter egg or what’s going on with it story wise. I hope this a prelude to more and not a one-off thing.
But I still hope. The new spider tank has not been fully animated yet. Perhaps when (if) they fully animate the new spider tank we’ll see a new pounder too, but I doubt it now that Omegaplugg has been fully implemented.