Another Reason to Like Gnomes

I know it’s an unpopular opinion at the moment, but I like Sylvanas Windrunner in Battle for Azeroth. She has done horrible terrible things that I will always condemn out of character, which has made me wonder why I still like her in spite of these atrocities. I think the answer is Motivation. Sylvanas clearly has goals and is actively flexing her agency to accomplish those goals. This is why a lot of villains are popular.

While reminiscing about Vanilla Warcraft I came to the conclusion that gnomes are the most Motivated race. Their city is in a shambles, but they are actively working towards retaking it. You run in to gnomes all over Azeroth (not many, but still widely scattered) and plenty of them explicitly state that they are where they are doing research on how to fix Gnomeregan.

No other group in Vanilla WoW had such a clear and driving goal at such a high level. The trolls were not as dedicated to reclaiming the Echo Isles (which they managed to 100% do anyway.)

I’ve lamented in the past that Gnomes had very little identity outside of Engineering. It’s an idea that I feel like doesn’t give gnomes enough credit and is a bias I myself had to take a hard look at to get around. Yes, engineering is important to them, and yes it’s one of the main things that attracted me to the race, but being a one trick pony always gets boring, no matter how good the one trick is.

I don’t see reclaiming Gnomeregan the same way I did in the past. It was not something I wanted in the background of my lighthearted, carefree race. Now instead of seeing a tragedy that drove gnomes from there home, I see the rally to conquer a common foe, to return to homes that had been stolen, and I know that, to some extent, anytime I see another gnome our characters have that in common.

That unifying goal give gnomes as a whole a personality that is hard to match. Worgen find themselves in this situation more than anyone right now. Goblins, Night elves and Undead are displaced, but their homes are essentially gone, and now they will have to find a new one. They will all set out in different directions for new homes. While the opposite is true for gnomes they have all set their course together with a common destination.

“For Gnomeregan” is different than “For the Horde” the horde rally cry is basically “Go Team!”. The Horde has the Horde, but we don’t have Gnomeregan, it’s something we are striving for.

I’m really happy Mechagon exists. It adds new gnome content without removing this large driving factor. The gnomes having a capital city is something I would love to see, and I do genuinely enjoy the peeks we are offered in to the current state of Gnomeregan by the pet battle dungeon and Heritage armor quests, and I think there is room for a raid in there someday, but I don’t think I want to see gnomes lose their white whale. Gnomeregan will always be a dungeon and that’s good, because it gives us purpose.

168775-operation-gnomeregan

My Take Away from Warcraft Classic

Full Disclosure: I have not played Warcraft Classic, but I have been listening attentively to those playing it, trying to understand why they like about it.  It sound like there are two things about it that really get people excited, community, and difficulty.

Difficulty:  Leveling in Warcraft Classic requires you to be more alert, and talent points make levels feel more impactful.  The raids are much easier, because 15 years of honing players against ever increasing bosses has led to a situation where a group of not even level 60 characters in green armor can clear Molten Core in less than a week.

Everyone knows that leveling in World of Warcraft has gotten onerous and wonky. I’m excited to see how the Devs take the information gained from Classic and use it in the impending level squish.

A while ago, I posted this about incorporating the Ironman Challenge as a feature that would be selected at character creation, or built into a special class, but now having a custom challenge server seems like the obvious solution.  “Extremophile” servers where things like, permanent death, disabled quests, NPC damage and health are increased, could be done.  It would have the advantage of putting everyone together in the same boat.  Right now if you are running the Ironman Challenge, most likely no one around you is, but if it’s a dedicated server, literally every other character would be playing by the same rules.

Warmode was a great addition to Normal Servers, but it seems to have taken something away from PvP servers.  I think removing the PvP flag from those servers was a step in the wrong direction.  Even if nothing mechanically was changed at this point, those servers have a strong cultural difference from normal servers that should be acknowledged.

Community: “With the LFG and LFR tools removed, people have to talk to each other.” is what I keep hearing about what makes the Classic community better, but what seems to really excite people are drive by buffs.  Getting Powerword: Fortitude, and Mark of The Wild cast on you as someone runs by is genuinely a great feel I remember back from Vanilla WoW.  I would not be surprised if weak “handshake” buffs were added for each class in the next expansion, so that walking past another PC means getting a little buff to say “Hi”.

Like the difficulty issues, these community issues could be addressed with specialty servers.  Removing the servers from CRZ and the disabling the LFG/LFR would be easy.  What else could be done to promote community at the server level?  What if “Lone Wolf” servers were created, a server where the character max is 1.  If you can only have one character on the server, and the barbershop is disabled, everyone will quickly become recognizable.  This would mean that you only have 2 professions on that server, so no making an alt for each profession and mailing yourself materials.  No bank alts would mean that the cities would not be full of low level characters standing around ignoring everyone.

What would all this lead to?  I don’t think I’m too far outside the realm of possibility when I suggest Private Servers.  Not the illicit pirate servers that people create, but a monthly fee to Blizzard for a server that people can join by invite only.  This is how Minecraft has operated for years.  When you’re paying for the server, you could set any number of options, disable features, set character limits, permanent death, or whatever settings are deemed acceptable by Blizzard.  If Private Servers happened, I imagine they would mostly be used by streamers to create servers for just their fans, and very VERY large guilds. These servers would probably not contribute to account wide collections either.

What do you think?  What kinds of challenges would you like to see added to retail?  Would you be turned off if Private Servers became an option?  What are the best parts of classic that could be brought to retail?

NewServers

Gnomes in the First War

Was your gnome around during the first war?  If so they were probably in Gnomeregan or maybe Dalaran, they may have been aware of the conflict or completely oblivious until the news of Stormwind’s destruction.

If you want a gnome that participated in the first war, consider Sunnyglade.  The town of Sunnyglade was destroyed in Warcraft 1. Only one building was left standing, a mage tower that the orc warlocks needed. That tower is (most likely) now the Tower of Azora, populated almost exclusively by gnomes.  Despite the fact that it is a mage tower, it has been stated that most of the gnomes are not mages, so a gnome of any class could be from here.

Let’s take a step back, look at some simplified high level stuff, and maybe put on a tin foil hat.

When the human kingdoms were taught magic by the high elves, the mages left Strom and went north to found the city of Dalaran. The people that formed Stormwind left Strom and headed south.  This might not seem like a big deal, but this southward journey is when the humans came to really know dwarves*.  See that asterisk on dwarves?  Anytime you have dwarves you have *(and gnomes).

I propose that human mages did not travel south to Stromwind, but along the way a group of gnomes joined up with those humans and accompanied them on their travels.  These gnomes went on to teach the southern humans their techniques of arcane magic.

In founding the town of Sunnyglade, the gnomes and humans created a place dedicated to higher learning.  With a reputation as a center of knowledge, the Horde decides to target it because they want more information about human magic.

The town is raised except for the tower, which is looted.  The inhabitants that don’t flee or escape are captured by the horde, but soon liberated by the armies of Stormwind.

Because their is little to no information surviving about the town, there’s a lot of room for players to write themselves in.

WarCraft-Orcs&Humans-Orcs-Scenario6-Sunnyglade

What I Want in a CLASSIC Warcraft Server

WARCRAFT: CLASSIC!

Featuring 2 Playable races!

Humans: From the Kingdom of Stormwind.  Brave new recruits have been called to Northshire Abbey! An army will be needed to fend a new threat to the world of Azeroth.

Humans can play as 6 classes:

Warrior

Rogue Hunter Priest Mage Hero Class: Paladin
 WC1PFootman  WC1PBrigand  WC1PArcher  WC1PCleric  WC1PConjurer WC1PKnight

Orcs: Hailing from a strange alien land that no human has ever seen.  The orcs have overrun the Black Morass and established a base in Blackrock Mountain.  New Orcs are arriving through the Dark Portal every day!

Orcs can play 6 classes:

Warrior

Rogue Hunter Shaman Warlock Hero Class:Death Knight
WC1PGrunt WC1PGarona  WC1PRaider WC1PSpearman  WC1PWarlock WC1PNecrolyte
  • Play all the way to level 20 in a matter of mere months!
  • See the Original Elwynn Forest before Duskwood.  See the Original Dark Portal before the Blasted Lands.
  • Delve in to dungeons like the Dead Mines and Temple of the Damned!
  • Raid Medivh’s Tower!
  • Every building in the game can be destroyed!
  • Two professions: Mining and Carpentry!
  • Only PVP Servers!
  • Come experience the magic before it is completely and utterly ruined for all time by the Stranglethorn expansion!
  • Azeroth* is waiting for you!

800px-Warcraft_I_-_Map_of_Azeroth

*(Azeroth limited in some areas)

The Last Gnome of Uldaman

The sounds of her footsteps echoed in the large empty halls of Uldaman.  Her last mechagnome compatriot had succumb to the curse of the flesh and passed away almost a decade ago. She’d not expected to last this long on her own. In spite of her isolation, she did not feel alone. The earthen here, asleep, but alive, and the keepers. Even though they all slept, she still felt that they were with her.

She patrolled the halls, everyday maintaining the same maintenance protocols, another day, no news or updates. She rounded a corner, and suddenly halted. There stood another gnome. Not just any gnome. It was herself.  Shocked, she couldn’t react for a moment.  The other gnome with her face was looked up from a glowing pocket watch. “Oh there you are!  I came to watch but I think I am here too…” the doppelganger spoke quick and vanished quicker. Gone.

Over the next few days she continued her rounds, but she’d been shaken. The appearance of that strange other gnome. Had her brain begun to fail her so badly?  An unease crept into her mind. Perhaps something was wrong, that could explain the phenomenon she’d encountered. She began to expand her maintenance routines. Something had to be wrong somewhere. Everyday, instead of doing the same checks, her inspections would push deeper. There had to be an explanation.

Slowly her investigations began to reveal something. The earthen were not as well preserved as they should have been. The curse of flesh was corrupting them more than should be possible in their slumber. What could be the cause? She ran weeks of in depth diagnostics. Her routine of the same thing every day melted away. Now everyday was something different. Chasing after a ghost in the machine that had caused the disruption.

Finally she found it. Low power? It couldn’t be low power. The arcane matrix that sustained this facility was powered by directly from the leylines of Azeroth. This site had been chosen because it was a nexus where they could tap into the energies of the entire planet. There was no way this could be happening.

At a lack for answers, she did something she hadn’t done in centuries. She walked to the entrance and took the elevator up to the surface. She’d not seen the sky in so long. It took her eyes a while to adjust, but then she saw it. When Uldaman had been constructed, the area and been lush and forested. Her eyes were not met with the landscape she remembered, it had been transformed into a baked barren wasteland. Her heart fell. The layline must have shifted, or the collectors had been compromised somehow, or… who could know?  Instead of taking energy from the whole of the world, it was draining it from just the local area. It was more than the land could sustain.  There machines had soaked all the life energy here, killing almost everything, and having done so, it was now run dry.  The facility had ruined the entire area, and for what?  Now there was nothing left to sustain the beings inside it was designed to save.

This meant so many things. The gnomes that had left so long ago had surely perished. She and the earthen would be next as this land would not be able to support them much longer. She took the elevator down and began running through the halls.  She had to get the keepers to awaken. They would know what to do. They would have to…

*SLAM*

She crashed into something, no someone.  Her double had returned.

“Ow, sorry. I didn’t mean to get in your way. I think I’m much closer to when I need to be, oops! Here let me help you up. I’m not supposed to interfere, but since I already knocked you down.” It didn’t quite sound like her. Of course, it had been along time since she’d said anything so she wasn’t sure. “Please continue what you’re doing. I am close now to…” the other gnome turned a dial on her pocket watch and disappeared again.

She stood there stunned for a moment. That had to have happened. It was physical, she’d touched it, but what was it?  Why did it look just like her?  She pushed those questions out of her mind.  They were a distraction.  There was a real pressing problem that she had to address.  The keepers were needed.

 

Why? They had locked themselves in their vaults, WHY? For days she tried to open them with no progress. Now she just sat in front of the door. Maintenance didn’t matter. The facility was failing, there was nothing to do to stop it. The magnitude of the failure was more than could possibly be reversed. For days she didn’t move, until the other appeared again. “the incident, that I think I can collect the information I need. You probably have a millions questions.  I’m not supposed to say much, but I know you are an archivist. you could say we both have an interest in preserving history. Sorry I look just like you. We’re supposed to approximate the average appearance of the locals, but you’re the only one here.” the other gnome then giggled, and then flushed, “I’m not laughing at you being alone, or the way that you look, I actually quick like it.” She held out her arms admiring herself. “hang on, this isn’t the right room.” She pulled out the pocket watch and disappeared again.

Alone again. She stood up, and began to walk slowly. For the first time since she could remember she was going nowhere. Everything was so wrong. The need to do something was driving her forward, but the lack of information left her directionless. More information, that’s what she needed. She went back to the deep diagnostics she’d done and began to pour over them. There had to be some useful information in there, something that would give her a clue to answer.

Days were spent, she reviewed every scrap of information in the archives, she looked at measurements from the facilities matrix. Nothing. Nothing that could revert what had happened. Something occurred to her. She when back to the records from when the rebel gnomes had left. Something one of them had said was in the archives. “We spend all our time preserving the past, when do we begin to build a future?

She new what she would have to do. She went to the facilities main interface station. She pulled up the status information. Some of the earthen were in much better shape than the others.  She would divert the power from those that were in the worst shape and use it to awaken the others.  They had the best chance to survive in the badlands the area around them had become. The others might awaken from their slumber when the machines powered off, but they had already changed so much, it might be a mercy if they never awoke.

Finally she had set-up the sequences. The last thing to do was to activate. She hesitated. The facility was the only thing keeping her alive at this point. Awakening the earthen would result in a complete shut down. Looking down on her hands. Slowly she pressed them together. They were so different now from the strong metallic bronze hands she had been created with. That seemed like millennia ago. All the others had passed on. She new that it would only be a matter of time for herself as well. She silently cursed that they had not discovered the flaws earlier, soon enough to do something about it. The past was as ever set in stone though. It was not their place to deal in ‘what ifs’. Directly manufacturing her own destruction was counter to everything in her, but at this stage her own end was already assured. Theirs was not. Finally she took a deep breath and began the sequence.

Almost immediately after she began to feel the energy drain out of her body. Listing to the sounds of activity echo through those halls that had been silent for so long was like a breath of fresh air. She laid back and closed her eyes only to be surprised by a flash. That other gnome had returned. It was still rambling on as it had every time she had seen it. She could only make out a few of the words she was saying, “…Your name… please… just tell me your name…”

No name came forth. Her eyelids were impossibly heavy and closed again on their own accord.  She felt a hand lightly rest on her shoulder, and as all sensation faded away she hear one last thing from her strange guest, “…If I can’t tell the world your name; I can at least show them your face.”

Discsofnorgannon

Warcraft Chronicle: The Expansion Trilogy Primer

I finally got my hands on Chronicle 1 and read it.  It was very enjoyable and easy to read. The lore is presented in a clear and relevant way.  I think I am starting to see the purpose of these books.

For some background, I SWEAR I head in an interview at some point that Legion, Warlords, and the next unnamed expansion were conceived as a trilogy, and there was some debate on which order Legion and WoD should occur in. (Once/if I can find a source I will link it.)

That would make a ton of sense with the Chronicle trilogy.  Chron 1 has a ton of info that becomes relevant in Legion, and Chron 2 has a ton of info that was relevant for WoD.  I think these books are intended as primers for the expansions, but that story flow changed after the books had begun production.

If that’s is true, it means that the next expansion will be heavily influenced by something that happened during the 3rd war, but that we were largely unaware of during the game Warcraft 3: Reign of Chaos.  That does make Kul’tiras far more likely, as we haven’t seen anything from them in a long time.

The book was not exactly what I was expecting, or more accurately, what I was hoping for. I Thought these would be something that would help supplement role-play and character histories for WoW. It’s kind of painful how light the background information on some races is, especially when you know this was it. In a way, these books close the door on developing the history of the world further.

It felt bad seeing gnomes as a footnote to the dwarves in every chapter that mentioned them.  Dwarves have a section and interesting history and events that make zero mention of gnomes, but the reverse is not true. Even the chapter called the ‘Exodus of the Gnomes’ is as much about what is going on with dwarves in Uldaman as it is about gnomes, and it literally establishes that gnomes have no culture or history.  They mention a gnome female who saved the entirety of the dwarf race, but the book doesn’t give her a name, and the dwarves are ignorant to her sacrifice, so it’s unknown and unknowable by anyone, which really undermines the significance of it.  The section on Goblins is even worse. Their origins are glossed over so vaguely as to be non-existent, then they are slaves for 1,000 years, then Kaja’mite.  It doesn’t feel meaningful or informative because it’s so curt.

I am aware that largely those are not problems with the material, but a misalignment between my desires and the goals of the material.  The parts that were not about gnomes/goblins I was actually able to enjoy more because I was less invested and therefore I could just relax and take it at face value. I am looking forward to reading Chron 2 and 3, especially if Chron 3 has build up for the next expansion!

ChronTri