Jastor Gallywix for Heroes of the Storm*

Goblin Alchemist in Warcraft 2Goblin Alchemy in Warcraft is somewhat underdeveloped.  This is strange because from the very beginning goblins were alchemist.  In Warcraft 2 when goblins were introduced, their units were produced at, or dependant on, the Goblin Alchemist building.  This tradition was continued in Warcraft 3 with the Goblin Alchemist hero. Goblins even get a bonus to alchemy in World of Warcraft from their racial trait, Better Living Through Chemistry.  So where are the goblin alchemist characters and heroes?

alchemist

Gallywix could offer an opportunity to take goblins back to these roots. There are many firmly established goblin engineers, most notably Gazlowe. Having a strong goblin alchemist hero would diversify the gobin kit and differentiate them from gnomes more. Putting the Bildgewater Cartel and Undercitry in competition could create some interesting tension in the Horde as the two faction both try to corner the market. Expanding into this industry would even be the natural next step and goblins. They already hold a strong monopoly on engineering, but that market is split between Bildgewater and Steamweedle.  Gallywix knows enough to diversify his portfolio of investments.

GallywixGoblinAlchemist2First things first, Gallywix needs to ditch the gnome spidertank.  If he is going to be cast as an alchemist, he should have a mount created through alchemy, such as a hobgoblin.  The entire hobgoblin race is created by chemical alteration and would be a good first step in taking his character that direction.  Seeing Jastor being carried around in a sedan chair by a hobgoblin would really set him apart visually and emphasize the tone for his character. There is also a goblin that rides a hobgoblin in World of Warcraft, Helix Gearbreaker.  Helix would be a great source of inspiration for Gallywix’s move set, especially the jumping on heads bit.  He would be like a reverse Abathur, jump onto enemies from head to head leaving debuffs and explosives in his wake.  It’s mentioned that Jastor used to be a street fighter when he was younger, and he’s even seen doing the head jumping move in the short story, “The Blank Scroll“.

I there is a lot of room in the alchemist kit for healing, buffs, debuffs, splash damage and more.  having Trade Prince Gallywix come to the Nexus in the form of a goblin alchemist would be a welcome addition.

*As soon as he gets his s#!+ together in World of Warcraft.

 

Gnome Language

gnomefont1What would be a good name for the Gnome Language?

Can we admit the word “Gnomish” is boring?

There are some really cool language names in Warcraft.  Names that are informed by the history and culture of the races they represent.  [Zandali](Troll) hints at the origins of their race.  [Ravenspeak](Arakkoa) seems to be based on their religion.  Personally, I liked [Gutterspeak](Forsaken), but I understand why people didn’t like it. Other names that I really like are [Kalimag](Elemental), [Nerglish](Murloc), and [Taur-ahe](Tauren).

Lots of languages are just mirrors or slight modifications of the race name.  All of those could benefit from something more interesting.
I get that having the name of the language match the name of the race makes things simpler, but having the name of the race in brackets afterward accomplishes the same thing.

Mekgineer Thermaplugg yells: [Cognovent](Gnome): Usurpers! Gnomeregan is mine!

I also wish languages mattered in any way.

<Warning: Intense Nerding Ahead>gnomefont4

In the real world most languages are named after the region they come from.  In fantasy, most members of a race come from the same area, but on Azeroth that is not as true.  Humans have seven kingdoms that have been separate for a little over 1,200 years.  These kingdoms were in frequent contact with each other, but it can take as little as 500 years for different regions to evolve their own full languages.  Humans should not speak [Common] at all.  If there is a common language shared between all humans it would like Latin, an ‘extinct’ language used for formal treaties and documents that apply to more than one human nation. Maybe the language or Arathor could be used that way. The individual city states or Lordearon, Dalaran, Gilneas, Kul Tiras, and Stormwind would each have their own regional languages that developed naturally over time based on common usage of everyday people.  This is especially true for Stormwind given the fact it is more geographically isolated from the other human kingdoms.  I would expect there to be three dwarven languages as well for these same reasons.

Each Tauren and Orc tribe should have their own language, or at the very least their own dialect.  Not just because of geographic isolation, but as a cultural marker of each tribes identity.

Undead are a very interesting exception, because it would seem that being animated imbues the newly raised individual with knowledge of a language not shared by the living.

Pandaren on the Wandering Isle most likely would have a different language from those that stayed on mainland Pandaria, but certainly not from each other based on philosophical differences taught at the one school on the island.  The region is too small for them to not speak to each other fluently.  It’s very unlikely two separate languages could survive in such a small community.

There is one race that gets it right: Elves.  [Thalassian] is a dialect of [Darnassian].  (Although, why the language is named after a location that is literally thousands of years younger than it’s self is beyond me.)  A longer lived race would have less variation over time than shorter lived ones.

[Draenei] has probably not changed from what was spoken on Argus, because there are draenei from Argus still alive. Meanwhile [Eredun](A.K.A. [Demonic]) despite not changing in its name from what it was called on Argus, has probably changed each time the Legion assimilated another race in to its ranks.  Leading to [Eredun](Demonic) being very different from [Draenei] despite the fact that [Draenei] is probably almost identical to [Eredun](Argus).

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<Begin Random Ideas>

Gnomish > [Cognovent]

Goblin > [Kababble]

Dwarven > [Forgen](Ironforge), [Aeries](Aerie Peak), [Grimbal](Blackrock)

Orc Clans > [Gorgrock](Blackrock), [Nagran](Warsong), [Frostrim](Frostwolf), [Tanaal](Bleeding Hollow), [Scarak](Shattered Hand), [Umbraguish](Shadowmoon)

Human Nations > [Azotha](Arathor), [Stromind](Stormwind/Human), [Lordain](Lordaeron/Forsaken), [Altir](Alterac), [Dalar](Dalaran), [Gilneas](Gilnean/Worgen), [Thiras](Kul Tiras/Theramoore)

gnomefont2

[Common] is the worst.

THE. WORST.

http://wow.gamepedia.com/Gnomish

An Inconvenient Truce

Every gnome and goblin knows it.  But no one talks about it.  When I was the right hand of the High Tinker, I oversaw Gnomeregan’s ambassadors to Kezan.  Don’t act so shocked.  OF COURSE Gnomeregan kept open channels with the Trade Princes.  We need the free flow of ideas and resources between our nations. Yes, some member of the envoys did get a Kaja’Cola addictions, but they were rotated out so that wouldn’t happen again.

I’m one of the few gnomes in a unique position.  I taught mechanical engineering to goblins in exchange for them teaching demolitions to me.  We never shared the most cutting edge information with them, and I’m certain they never shared their most cutting edge information with us.

You’ll never find a goblin that will admit it.  But it’s still happening.  They don’t talk to me anymore, but that’s fine.  I get the same information second hand from the Forsaken.

DEAL WITH IT.

WorldMap-TheMaelstromContinent

Answers for Anton

What traits, aspects, mind-sets, and themes would you like to see fleshed out in their lore?

FlyPragmatism, Risk-taking, and Cooperation.

Gnome pragmatism is probably their greatest aspect at the moment.  More than being bubbly engineers, it makes them more realistic as a race. It also means they are willing to do things that other races are not because they don’t put as much stock in ‘honor’, ‘humility’, ‘humanity’ etc.

They will do whatever gets the job done, and they are willing to take HUGE risks to do it. Risk-taking is a trait they share with goblins. To compare gnomes to goblins, gnomes are cooperative and goblins are competitive.  It’s probably the biggest difference between the two races.  You can see it in goblin profiteering, and in ‘the token gnome’

I see gnomes all over, in almost every Alliance settlement, but it is almost always just ONE gnome. I would like to see more large groups of gnomes working together and accomplishing something.

How would you write gnomes as being a -distinct race- apart from humans, and not relegated to jokes and ‘zany gadgets’?

HumanFlyingI think gnomes biggest challenge is to set themselves apart from dwarves.  To that end, they need to move out of the hole in the ground and in to the open air.  Architecture does a lot to make a race feel distinct, and without a true capital city, gnomes are missing out on a lot of that.

I said yesterday that I would make Sand Gnomes a real thing and add them to the forces of Gnomeregan.  I stand by that.  It would add more variety to the race.

Culture is a big one, other races pull their culture from well understood real world reference points.  Humans have European castles, tauren have a Native American flavor, night elves have heavy Greek influence, trolls have Aztec, but gnomes lack one of these real world analogies that makes them easy to understand.  It would create a foundation that makes feel like you understand gnomes from jump instead of trying to develop ever single aspect of their personality in game.  “Gnomes are like Soviet Russia” would add a ton of favor with very little work.

Imagine you are new to WoW lore, saw gnomes and wanted to learn more. What do you wish was in their history/culture?

WC2HumanSubmarineI would mostly like to hear about Gnome Heroes that were active during the First and Second War.  Gnomes ‘sat out’ the third war, but they were definitely a part of the second, I would like to learn the story of at least one Gnome Flying Machine Pilot and Submarine Duo from WCII.  A case could be made for a gnome mage in the First war because of the Tower of Azora seems to be mostly Gnomes.

TWC1Conjurero be clear, I want these gnomes to be active in World of Warcraft today so they can share their unique gnomish insights on current events with first hand accounts of the gnome perspective on history.

I want to know what Mekkatorque and Thermaplugg were up to during the 1st and 2nd wars.  Mekkatorque especially jumps at the chance to be helpful whenever he can, so certainly he was doing something.

Gnomes in WORLD OF WARCRAFT: CHRONICLE VOLUME 1

Will there be Gnomes in WORLD OF WARCRAFT: CHRONICLE VOLUME 1?

We don’t know much about Mechagnomes.  They definitely predate the opening of the Dark Portal.  With all the coverage of the Titans and (presumably) the Watchers, we should learn more about the Mechagnomes.  My fear is it contain only one sentence like, “And Mimiron created Mechagnomes” and that will be it.

Gnome history is ‘messy’ and has the biggest gaps of any race. Some questions I hope (but do not expect) to be answered.

  • Why were Mechagnomes created?
  • How did gnomes end up in Dun Morogh?
  • Why don’t gnomes have a Monarchy anymore?
  • How are High Tinkers elected? for how long?
  • Sand/Voodoo Gnomes, WTF?
  • Are gnomes related to pygmies, and by extension goblins?
  • Is there a depreciated gnome descendant, like dwarves devolved to troggs?

These are all things that happened well before the Opening of the Dark Portal.

What I expect from Chronicles is:

  1. Old Gods vs Titans
  2. Old Gods vs Trolls
  3. Trolls vs Night Elves
  4. Night Elves vs Alarm Clocks
  5. Humans

I hope Tauren, Dwarves, Goblins etc get coverage, and I really hope the Night elf stuff is not just War of the Ancients rehash, because I’ve read the War of the Ancients trilogy, all that stuff is well established and easily accessible.  There is no reason to revisit it in detail.

I’m excited for Chronicle.  I’m a complete lore nerd and the book looks beautiful.  I just have to remind myself that it’s still a book and will have limited space, so their will be no way they could ever possibly answer every question I personally have.

What questions are you hoping get answered?

World-of-Warcraft-Chronicles-Vol1-670

Goblin Religion – Karmic Debt

Karmic Debt.

I like to think that goblins believe in karma, the kind of karma that you can BRIBE.  I heard someone on a Blizzard panel use the word “tithe” to describe the entirety of the goblins religion, but I think a more fitting concept for them is indulgence.

Goblins are BIG risk takers.  That works well for them in their crazy anarcho-capitalist system.  I also imagine they are somewhat superstitious.  If the gnomes version of the belief in the light is loosely parallel to the force from Star Wars (“In my experience there is no such thing as luck”) then goblins are probably exactly the opposite, (cross your fingers and hope “luck be a lady tonight!”)

So then how would the karma play in?  If you have unfairly, through deceit or theft, come into some money, you can pay an indulgence to a local priest.  That priest does ‘good works’ with your ill gotten gains and clears you of any jinx that might be on you for the transgression.

Goblin orders are probably based around who and what they would bless. If you are a traveling merchant, you would probably pay your indulgences or tithes to priests of “Safe Journeys” who in turn use the money to maintain and repair things like roads and lighthouses. (Get it!?  LIGHThouses! ha ha ha)  This would be necessary if goblins are indeed anarcho-capitalists, because they probably are LOATH to pay anything like TAXES to take care of public goods.

The discipline priests would be the bookkeepers.  Human justice may be blind, but goblin (and gnome) Justice is meticulously measured through a  magnifying glass.  It’s a goblin discipline priest that is called in whenever a moral issue comes up that needs to be resolved, and a dollar amount needs to be calculated for a misdeed.

Goblin holy priests are spendthrifts.  They take the money the church brings in and spend it on the the biggest and best, whatevers (it doesn’t matter the shopping is the fun part, right?)  Their job is to make sure all the money the priesthood brings in is put to ‘good use’. Holy goblins are probably first in line when Griftah opens shop, but he won’t sell to them. He knows ripping off a goblin holy priest in the morning means a goblin SHADOW priest will come knocking that night.

Goblin Shadow Priests are cynical enforcers of Karma.  A tithe collected by a goblin shadow priest functions as spiritual protection money, or ‘oops’ insurance.

So that’s how I personally role-play my goblins faith.  It doesn’t match up with what’s in game very well, but it works really well for me!

https://en.wikipedia.org/wiki/Tithe

https://en.wikipedia.org/wiki/Indulgence

https://en.wikipedia.org/wiki/Anarcho-capitalism

GoblinPriests

((warning, this is head canon, THE WORST kind of head canon.  It directly conflicts with the official story))

Tinkers in Warcraft

I think a tinker class would work in Warcraft.  We have Goblins and Gnomes.  The legion is big on building large robots, and we’ve seen a steampunk airship in an opening cut scene now. tinkerWe also have a Tinker as a base representation of Warcraft in Heroes of the Storm. I know that what happens in HotS is not lore for the games they pull from, from the very beginning this character, a ticker, was included to represent Warcraft, and it is not out of place.  It does seem like some crazy thing that isn’t from Warcraft.  Gazlowe fits right in next to Arthas, Illidan, and Uther.

I used to think that the Engineering Profession would overlap to much, but I realize now that simply isn’t true.  Inscription and Death Knight both use runes, but they do not overlap in game mechanics in anyway.  The Engineering Profession has little to no combat abilities.

There is a lot of sentiment about their being too many classes in the game now.  I totally get that.  I personally think that tinker could be a forth spec for Rogues.  The Defias Bandits have a strong leaning towards engineering.  I think it would be a good way to add a tanking spec to that class. (literally, in a tank)