Gnomish Sciomancers

Most gnomes don’t think much about the afterlife.  Attempts to contact and study those that have passed on generally yields inconclusive results, with one exception: Ghosts.

Ghost are real, as is the shadowlands.  They can be interacted with and examined through sciomancy.  At one time this lead to the formation of a group of gnomes who believed becoming a ghost was the only hope of an afterlife. (If not the ONLY hope, at least it was preferable to reintegration with the environment or oblivion.)  These gnomes became Sciomancers of the highest caliber.  Able to contact and control the spirits of the dead, and even enter the shadowlands.

While Gnomeregan had no official laws against Necromancy or Shadow magic at the time, the group was still looked down upon and outcast.  Most of these Scimomancers went north to Lordaeron to study at the school that became Scholomance, and were lost to the scourge.

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Inferred Gnome Lore from Warcraft 2 Tinfoil Hat

Because gnome lore in World of Warcraft is… light.  There is a lot of room for head canon.  When coming up with my head canon I try to look back at what is there and infer as much as possible for the source material before I start creating things from whole cloth.  What can be inferred about gnomes from Warcraft 2 lore and game mechanics?

THumanInventorhere are two gnome units and one gnome building in Warcraft 2, the Gnomish Flying Machine, the Gnomish Submarine and the Gnomish Inventor.  The first to become available is the Gnomish Flying Machine.  It’s built at the Gnomish Inventor building. The submarine is built at the shipyard, just like all Alliance boats, but requires the Gnomish Inventor to be present.

WFlyhen World of Warcraft launched in 2004 there were really only 2 gnome characters of any note, Mekkatorque and Thermaplugg.  It’s suggested in the lore that Mekkatorque has been High Tinker since before the Second War. Therefore I feel like it’s safe to assume that he lead the gnomish forces in that conflict, making Gelbin Mekkatorque THE Gnomish Inventor.

WHumanFlyinge see in concept art for Heroes of the Storm that Mekkatorque is a pilot of a Gnomish Flying machine.  This makes sense, his most famous inventions are forms of transportation, the Mechanostrider and the Deeprun Tram.  So his role as a pilot would not contradict anything we see him do in game.  It is further supported more by the suit of power armor he pilots on the Broken Shore in Legion.  Mekkatorque seems as comfortable behind a control panel as he does with a melee weapon.

IWC2HumanSubmarinef we assume that Mekkatorque lead the Gnomish Air Force during the Second war, I think it’s safe to assume that Thermaplugg was Admiral of the Gnomish Navy.  Thermaplugg would not have been on the same level as Mekkatorque. He would have been under the command of Grand Admiral Proudmoore from Kil Tiras.  The lore descriptions of how the subs were used in Warcraft 2 imply that the gnome submarines were under Proudmoore’s command.

I would love to see a remastered Warcraft 2 RTS that featured Mekkatorque as a hero Flying Machine unit, and Thermaplugg as a hero Submarine unit.

IHumanGryphonf we look further at the game mechanics to give lore hints, we find something else.  There are two dwarven units in the game too.  The Gryphon Rider, which is a Wildhammer dwarf, and the Demolishion Squad, from underground Kaz’Modan.  The thing is, the Dwarves of Ironforge are the second unit you get from the Gnomish Inventor.

IDwarfdemo think that while the Wildhammers were going all in with the Alliance Forces, Ironforge was holding back, and the Ironforge dwarves that did participate were under the command of Mekkatorque.

WHumanAviaryildhammers are said in the lore to be separate and distrusting of the other dwarves.  They even have their own building for their unit.  But the Ironforge dwarves come from the Gnomish Inventor.  It supports the idea of the strained relationship between Wildhammers and Bronzebeards.

If Ironforge feels about the same way towards Wildhammers as Wildhammers feel about them.  I could see Magni not wanting to commit to the Alliance fully because the Wildhammers were featuring such a predominate role in it’s formation.  Is it really a stretch to think that Magni would want to keep the Wildhammers, and by extension the Alliance, at arms length?  Here is this large organization forming, that includes both friendly trading partners and old rivals.  He can’t snub them by refusing to join, and the threat too Azeroth as a whole is large to be ignored.  So rather than put Ironforge dwarves at risk of having to take orders from Wildhammers, he asks Mekkatorque to take the role leading Ironforge and Gnomeregan’s combined forces.  That way he can send aids to his allies, and defend Azeroth, without having to buddy up to the Wildhammers.

All that political and military entanglement of Ironforge and Gnomeregan could lead to Gnomeregan catching the attention of the Dark Irons… but that’s a path we can go down later.

I have not had a chance to read Chronicles Volume 2 yet, but from what I have heard there is not a lot of development of either Gnomeregan or Ironforge from the Warcraft 2 era.  I really wish that some distance would be put between the Gnomes and Dwarves in Warcraft.  They can be friends with being shoehorned in to the same niche in the lore.  At this point they remain inexorably tied to one another.  I hope that they will continue to work on making each more unique by diversifying their kits in different directions.

Transmog Store

HelmsShopEyepatches2A few weeks ago, Matthew Rossi over at Blizzard Watch wrote a couple of articles about transmog and they made me think.  What would I buy from the store for transmog?  Why don’t I like the three helms they have available?

I think I don’t like the helms because of how stylized they are.  Each one looks like it is a part of a larger set.  You can not buy one to complement your transmog, you have to build an outfit around the helm.  What I really want are simpler items that I can use with a variety of outfits.

I would like to see more flexible RP options in the transmog store. For example, some people use the [Crimson Beholder Eye] as a plate ‘eye-patch’ (even though it is a monocle).  If I could buy and [Eyepatch] that came with ~10 different recolors or patterns, I would snatch that up.  The same if true for generic hoods and goggles.  If there was a bundled kit full of colors to match lots of outfits, I would be much more inclined to buy them.  I would also love a hood/cowl/mask option that would automatically match the color scheme of my guild tabard.
The three helms they have in the store already could even be improved by simply adding a few tint shifts for them so we can make the helm match what we are wearing instead of the other way around.  Jewel of the Firelord/Fel Lord/Frost Lord/Light Lord/Shadowlord anyone?

Helms2Right now the role-play options for plate wears is esspecially low.  We have goggles now, but we still can’t wear eye-patches, blind folds, masks, most monocles, or hats.  Opening these up across armor types would make me very happy.

http://blizzardwatch.com/2017/03/16/transmog-items-sale/

http://blizzardwatch.com/2017/03/20/like-added-transmogrification-system/

 

What CLASS is Mekkatorque

What class is Mekkatorque?

First I am going to assume he is a class that players can be (and therefore, not a Tinker).  Two things narrow down the class list right away. Clearly Mekkatorque wears plate, and his eyes do not glow blue, which leaves us with Warrior and Paladin.

Mekkatorque fights with a one handed mace, and shield.  That fact would seem to run counter to Arms and Fury Warriors, and Holy and Retribution Paladins.

So he must protection spec’ed, either as a Warrior or Paladin.

Player gnomes can not be paladins, but NPCs seem to be able to skirt class restrictions.  Lets call the fact that PC gnomes can’t be Paladins +1 for Warrior, and -1 for Paladin.

The Freethinker’s Plate Gelbin wears, and mace he wields give a bonus’ to intellect.  In fact most armor from engineering or with armors that features moving gears on it gives intellect, like the Timepiece of the Bronze Flight. That’s +1 for Paladin.  In addition to that maces are a part of the paladin kit.  Gnomeregan has an ‘official’ sword in the Gnomeregan Bone Chopper.  Many gnome NPC’s in New Tinkertown use it, but not Mekkatorque, +1/2 for paladin.

Mekkatorque also shoots lasers!  Mekkatorque Ray is a beam of light that he shoots at Crushcog.  The visual on Mekkatorque Missile is also a large flash of light.  His third non-melee attack is a Goblin Dragon Gun, which come from engineering and not a class. Light based attacks +1 paladin.

Mekkatorque is always jolly.  He laughs a lot! We never see any RAGE from him. -1 Warrior.

That brings the score to Warrior 0, Paladin 1.5

But math is boring and non-descriptiveness, so lets look at Mekkatorque’s story and see what we can find.  My theory is that Mekkatorque has been either a Warrior or Tinker since the launch of the game.  It fit with the gnome kit at the time, and there was not a lot of development for gnomes in Vanilla beyond The Grand Betrayal.

Then the Lich King invaded (Patch 3.0), and scourge zombies were roaming the streets of every major city on Azeroth.  And in our fight against them, gnomes get this quest: http://wow.gamepedia.com/Quest:Ironforge_(gnome)Mekkatorque_old_model

You receive an artifact of great power from a Naaru that you bring to Mekkatoque.  Mekkatorque takes the concentrated light from you to make an artifact to destroy the undead.  This is very similar to how the Ashbringer was made by Magni Bronzebeard.  Magni was not a paladin, but he also did not use the Ashbringer, he gave it to a Paladin.

But does Gelbin give what he has created to the player to wield? No. He KEEPS it. I think that Gelbin Mekkatorque when presented with the raw power of Light directly from a Naaru, took that power and he kept it, used it create the mace he now carries (Which has a light bulb on top) and began transitioning to be a Paladin.  It is at the END of the Lich King expansion (Patch 3.3) that Gelbin puts on his full set of Intellect plate and start wielding this new weapon.

My conclusion is that Gelbin Mekkatorque did not start as a Paladin, but that he is one now, and he is waiting until he is comfortable in his master of these powers before he begins to teach other gnomes this new discipline.

 

 

 

 

 

 

Demolition Champions! GvG

The results are in!  Our Grand Champions are the team from Exodar, COBALT BOOM!  This gnome-led team of draenei have shown they have the tech to win it all!  I want to congratulate them on a game well played.  They are taking home the trophies, but when we get to watch robots destroying each other, we’re ALL winners!

 

 

Thank you all for participating in the First Annual Goblin vs Gnomes Demolition Derby!  This run was a prototype.  I hope next year to get other people involved.  Either solicit players to rep their guilds with different bot designs, or maybe an in game pet battle draft featuring mechanical pets.

If you liked it, didn’t like it, or would be interested in participating in any way next year, please leave me a comment and let me know how you feel!

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FINAL BATTLE GvG Demolition Derby

We’re down to out last battle!  Which ever team wins this round wins the whole thing!

REAVER MADNESS sponsored by Orgrimmar with their bot FEL NO

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COBALT BOOM sponcered by the Exodar with their bot PURPLEX

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BATTLE15NAMED

Journal Entry – APRoil 1st, 2017

I’ve never understood Noble Garden.  Gnomes don’t have a noble class like humans and dwarves.  We didn’t celebrate this holiday until the dwarves did, and then we only showed up so as not to be rude.

I also have never been able to crack the coding system on the eggs.  Different color patterns, different stripe styles.  What does it mean?  I can’t read any of these eggs!!!  Someone body tell me the secret!?

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