Gnomish Sciomancers

Most gnomes don’t think much about the afterlife.  Attempts to contact and study those that have passed on generally yields inconclusive results, with one exception: Ghosts.

Ghost are real, as is the shadowlands.  They can be interacted with and examined through sciomancy.  At one time this lead to the formation of a group of gnomes who believed becoming a ghost was the only hope of an afterlife. (If not the ONLY hope, at least it was preferable to reintegration with the environment or oblivion.)  These gnomes became Sciomancers of the highest caliber.  Able to contact and control the spirits of the dead, and even enter the shadowlands.

While Gnomeregan had no official laws against Necromancy or Shadow magic at the time, the group was still looked down upon and outcast.  Most of these Scimomancers went north to Lordaeron to study at the school that became Scholomance, and were lost to the scourge.

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The Friction Cult

“The Friction Devotion” is a small cult started by a gnome rogue turned priest named Dinomoda Skipssmas.  She taught that existence is a struggle of friction and viscosity: too much and everything grinds to a halt, too little and everything falls apart.  The light is an expression of heat, stasis, and order, while shadow is contraction, flow, and freedom.

The group quickly found a niche focusing on reducing friction, because so many gnome inventions are built around wheels and parts with a fixed point of rotation.  Early on they developed new formulas for shadow oils, and a HEAT Power Word that would stop machines that started running out of control. Unfortunately the shadow oils did not prove to be cost effective for there intended purposes, and inventors were unhappy with the results of using the HEAT Power Word on their devices because it frequently warped, melted, or fused parts.  One inventor was quoted to say that it would have been better if they had “..smashed the whole thing with hammer, at least I’d have some salvageable scraps!”

The group experienced a schism after one of their high ranking member, Faxflex Clutchwydth, purportedly produced a mathematical formula showing that their ultimate goal, to produce a friction-less substance, was impossible.  The teachings of Dinomoda Skipssmas were updated by her followers to suggest that finding something perfectly friction-less was an ideal and not meant to be taken as a literal goal.  Despite this update, there is still a small fundamentalist group working toward this ‘idealistic’ goal.

The majority of Friction Devotion members that remain continue to search for more efficient lubricants, and their configurations for braking systems are still taught in every level of gnomish schools.

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Gnome Priests – Power of Skepticism

Gnomes are notorious for not believing in any of the common religions on Azeroth.  Gelbin Mekkatorque himself, when presented with a mechagnome from Northrend, still could not be convinced to believe in the Titans.

For a long time gnomes did not practice the arts of the priest.  There was simply no faith to harness the power of, but in recent years it has been discovered that it’s not faith, but willpower that fuels the spells of a priest.  With that discovery, gnomes have been able to set about with a who new and different kind of holy healer, one who powers their magic with skepticism.

There is no denying that their is a life force on Azeroth.  It maybe called it the light, the loa, the ancestors, Elune, but in the end, there is a very real, verifiable and repeatable way to invoke this life force to heal allies.  There is also a psychic energy that can be harnessed and used to great effect to control or destroy enemies.

The fact that these two forces exist does that verify the mythologies and ‘gods’ that they are often associated with.  In fact, the wide variety of beliefs undermines the chances that any are correct.  If the light truly flowed from Elune, then human paladins would not be able to harness it to such efficacy.

Gnome holy priests are free thinkers, they study the theologies of all the belief systems on Azeroth.  They use the teaching and mythologies as a way to focus their minds to achieve success.  They don’t believe that Tir sacrifices this hand to fight against the darkness, but the imagery and the morality of the tale gives them a focus.  This leads to a situation where you might hear a gnome call out to anything from the loa to the naaru when healing their allies.

Gnome discipline priests are skeptics.  They have no use for the myths and legends that the holy priests use.  They study the light and shadow the same way that a mage would study arcane magic.  Both life force and psychic energy are naturally occurring phenomena that can be measured studied and understood.  They are able to channel their magics through confidence.  Their repeated testing and research have given them an understanding of how these forces are manipulated.

Gnome shadow priests are deniers and cynics.  They may not know exactly how their magic works, but that doesn’t matter as much as the fact that they know YOU are WRONG.  These gnomes use psychic energy to project their doubts and disbelief in to the minds of a target.  Once afflicted, the subject loses their own faith and their mind either submits to the will of the gnome, or is torn by the thought that everything they know and love is a lie.

Gnomes have no cultural concept of the divine.  They may not see value in the idea of worship, but these gnostics still possess the convictions and the strength of will to harness the powers of light and dark.

Skeptics

Goblin Religion – Karmic Debt

Karmic Debt.

I like to think that goblins believe in karma, the kind of karma that you can BRIBE.  I heard someone on a Blizzard panel use the word “tithe” to describe the entirety of the goblins religion, but I think a more fitting concept for them is indulgence.

Goblins are BIG risk takers.  That works well for them in their crazy anarcho-capitalist system.  I also imagine they are somewhat superstitious.  If the gnomes version of the belief in the light is loosely parallel to the force from Star Wars (“In my experience there is no such thing as luck”) then goblins are probably exactly the opposite, (cross your fingers and hope “luck be a lady tonight!”)

So then how would the karma play in?  If you have unfairly, through deceit or theif, come in to some money, you can pay an indulgence to a local priest.  That priest does ‘good works’ with your ill gotten gains and clears you of any jinx that might be on you for the transgression.

Goblin orders are probably based around who and what they would bless. If you are a traveling merchant, you would probably pay your indulgences or tithes to priests of “Safe Journeys” who in turn use the money to maintain and repair things like roads and lighthouses. (Get it!?  LIGHThouses! ha ha ha)  This would be necessary if goblins are indeed anarcho-capitalists, because they probably are LOATH to pay anything like TAXES to take care of public goods.

The discipline priests would be the bookkeepers.  Human justice may be blind, but goblin (and gnome) Justice is meticulously measured through a  magnifying glass.  It’s a goblin discipline priest that is called in whenever a moral issue comes up that needs to be resolved, and a dollar amount needs to be calculated for a misdeed.

Goblin holy priests are spendthrifts.  They take the money the church brings in and spend it on the the biggest and best, whatevers (it doesn’t matter the shopping is the fun part, right?)  Their job is to make sure all the money the priesthood brings in is put to ‘good use’. Holy goblins are probably first in line when Griftah opens shop, but he won’t sell to them. He knows ripping off a goblin holy priest in the morning means a goblin SHADOW priest will come knocking that night.

Goblin Shadow Priests are cynical enforcers of Karma.  A tithe collected by a goblin shadow priest functions as spiritual protection money, or ‘oops’ insurance.

So that’s how I personally role-play my goblins faith.  It doesn’t match up with what’s in game very well, but it works really well for me!

https://en.wikipedia.org/wiki/Tithe

https://en.wikipedia.org/wiki/Indulgence

https://en.wikipedia.org/wiki/Anarcho-capitalism

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((warning, this is head canon, THE WORST kind of head canon.  It directly conflicts with the official story))

Cool Stuff for Old Classes

My Tinker post got me thinking.  Horns, blindfolds and scales are cool options.  Glowing blue eyes are cool too (although, NOT actually an ‘option’)

What cool cosmetic things could other classes have?

Death Knight – WaroftheColossalBeastThe glowing blue eyes
are cool.  but the custom faces and hair colors are lackluster.

What could they use? Half skull! like in the movie “War of the Colossal Beast (1958)”  More skeletal features, maybe pustules like the super zombies.

Druid – DruidCustomDruids and character customization are not friendly.  Any option you give to the base model you have to give to the animal forms.  For some reason Animal forms are treated like individual creatures rather than as races, so it’s a lot more work to customize them.

Malfurion gives us a lot to work with.  Antlers are obvious, but we have plenty of transmogs to handle those.

Druids could ‘grow'(?) feathers and clawed hands and feet, maybe a beak if you like that.

Mage – Mages are mostly normal people. What could a mages have? Probably something floating around them, like ion stones.

Monk – I’m good with Monks because they already have full sets of custom animations that no one gets. That’s great! New Run/Walk/Stand animations might work to set them more apart, but making those look different AND natural could be a big challenge.

Paladin –PaladinRune I would like the see the Draenei share their forehead glow rune with other paladins. Make it a quest to go get blessed by a Naaru and it could change depending on which one you visit.

Priest – Thematically Priests and Paladins have been similar for a long time.

Priests could glow with an Aura that changes color based on race and spec, but I also want to stay away from too many particle effects.

Shaman and Warlock – For me these too classes have the problem of overlapping with the new Demon Hunters.

I would give shamans tattoos.  It would not be hard to make the tattoos look very different from the demon hunter ones.  A different set of colors alone would accomplish that.

Warlocks, all I can think of is horns and wings.

Hunter, Rogue, and Warrior – Hunter along with Rogue and Warrior are kind of generic.  Best I could think of was allowing rogues to scale down to be ~6 in. shorter, Warriors to scale up to be ~6 in. taller.

For Hunters… scars?  There is no reason to give hunters scars over the other two.  My warrior needs badass scars on his face like Varian, but I can’t imagine what to give hunters, without going back to the animal features available to Druids above.

 

The Gnomeregan Geo-architects

Before the dark portal Gnomeregan was a very peaceful place.  Each gnome had a job and a role and they did their part to keep they city as a whole working at maximum efficiency.

The techniques utilized by current gnome “shadow” priests were developed for use by members of the Gnomeregan Geo-architects.  These gnome Dowsers excelled in scouting out new paths for tunnels to expand Gnomeregan ever deeper in to the heart of Azeroth.

The skill set used was rare among gnomes for a long time.  Few could master the arts of ‘sensing’ what was deep under the terrain.  Combine that with the dangers inherent in being the first to explore newly excavated tunnels and you can imagine how few and far between these gnomes were.

The Cataclysm compromised the integrity of the whole city in one way or another, and so a call was put out and many more gnomes began to learn these esoteric arts.

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Here is a picture of me giving it a shot.  I could hear the call from the darkness of the earth, but I felt that gnomes future was on the surface among the taller races, not hiding in the darkness. 

#SpecRenamed

SpecRenamedI was inspired by @BlizzardWatch this morningfor the above.  I’ve been working on this list below for quite some time!  What Race Specific Spec names would YOU like?

Class Spec Generic Gnome
Death Knight Blood Lord Sanguisuge
Death Knight Frost Duke Algidus
Death Knight Unholy Baron Acrimoniousnist
Druid Balance Archdruid Preserver
Druid Feral Of the Sabre Flux-form Feline
Druid Guardian Of the Claw Anthroform Robo-bear
Druid Restoration Of the Antler Reclaimer
Hunter Beast Mastery Beast Master Zoologist
Hunter Marksman Ranger Canoneer
Hunter Survival Savage Reconnoiterer
Mage Arcane Arcanist Chronomancer
Mage Fire Pyromancer Pyrotechnician
Mage Frost Conjuror Hydrobinder
Monk Brewmaster Brewmaster Pugilist
Monk MistWeaver Mistweaver Zen Mender
Monk WindWalker Wind Walker Chi Bolter
Paladin Holy Crusader Ecclesiastic
Paladin Protection Templar Peacekeeper
Paladin Retribution Judge Hierarch
Priest Discipline Disciple Illuminator
Priest Holy Diviner Exorcist
Priest Shadow Acolyte Dowser
Rogue Assassination Assassin Knife Juggler
Rogue Combat Pirate Salty Dog
Rogue Subtlety Ninja Saboteur
Shaman Elemental Storm Caller Extractor
Shaman Enhancement Earth Caller Rejector
Shaman Restoration Theurgist Surger
Warlock Affliction Corruptor Jinx-rigger
Warlock Demonology Demonologist Feind-binder
Warlock Destruction Destroyer Incinerationist
Warrior Arms Gladiator Infantry
Warrior Fury Berserker Pummeler
Warrior Protection Defender Shieldmaiden/fellow
Demon Hunter Havoc Betrayer Traitor
Demon Hunter Vengance Defiler Usurper