Should Casters Use Their Weapons in Casting Animations?

Back at Gamescom2017, Ion Hazzikostas, @WatcherDev was answering questions on twitter. One of which was, “Isn’t now the best chance to add animations using the staves for caster classes (at least optionally)? That would be so great.” -@AlexCC94

The answer from Ion was, “Spells in Warcraft have historically been conjured, not channeled through weapons.”

I’m going to show my age and point out that weapons were used for caster animation in Warcraft 3 and they looked cool.

 

 

Uhhh… ok, maybe not that troll one in the middle… but the others look good!  Most of them are even just weapon swings with a particle effect.  It would seem like something like that might be easy to accomplish with cosmetic glyphs or transmog options.

Weapons could be used to denote a difference in what is happening, such as casting a spell vs channeling a spell.  You could make any number of arguments for when weapons would and would not be best utilized in casting animations, but I think all it boils down to casters wanting to see their weapons used in any kind of way other than a stat stick that never moves from their back/hip.

No matter how epic and awesome looking your weapon is, it is diminished if you literally never use it.

 

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Cool Stuff for Old Classes

My Tinker post got me thinking.  Horns, blindfolds and scales are cool options.  Glowing blue eyes are cool too (although, NOT actually an ‘option’)

What cool cosmetic things could other classes have?

Death Knight – WaroftheColossalBeastThe glowing blue eyes
are cool.  but the custom faces and hair colors are lackluster.

What could they use? Half skull! like in the movie “War of the Colossal Beast (1958)”  More skeletal features, maybe pustules like the super zombies.

Druid – DruidCustomDruids and character customization are not friendly.  Any option you give to the base model you have to give to the animal forms.  For some reason Animal forms are treated like individual creatures rather than as races, so it’s a lot more work to customize them.

Malfurion gives us a lot to work with.  Antlers are obvious, but we have plenty of transmogs to handle those.

Druids could ‘grow'(?) feathers and clawed hands and feet, maybe a beak if you like that.

Mage – Mages are mostly normal people. What could a mages have? Probably something floating around them, like ion stones.

Monk – I’m good with Monks because they already have full sets of custom animations that no one gets. That’s great! New Run/Walk/Stand animations might work to set them more apart, but making those look different AND natural could be a big challenge.

Paladin –PaladinRune I would like the see the Draenei share their forehead glow rune with other paladins. Make it a quest to go get blessed by a Naaru and it could change depending on which one you visit.

Priest – Thematically Priests and Paladins have been similar for a long time.

Priests could glow with an Aura that changes color based on race and spec, but I also want to stay away from too many particle effects.

Shaman and Warlock – For me these too classes have the problem of overlapping with the new Demon Hunters.

I would give shamans tattoos.  It would not be hard to make the tattoos look very different from the demon hunter ones.  A different set of colors alone would accomplish that.

Warlocks, all I can think of is horns and wings.

Hunter, Rogue, and Warrior – Hunter along with Rogue and Warrior are kind of generic.  Best I could think of was allowing rogues to scale down to be ~6 in. shorter, Warriors to scale up to be ~6 in. taller.

For Hunters… scars?  There is no reason to give hunters scars over the other two.  My warrior needs badass scars on his face like Varian, but I can’t imagine what to give hunters, without going back to the animal features available to Druids above.

 

Gnomeregan Hazardous Material Dissipators

Before the dark portal Gnomeregan was a very peaceful place.  Each gnome had a job and a role and they did their part to keep they city as a whole working at maximum efficiency.

The techniques utilized by current gnome “destruction” warlocks were developed for use by members of the Gnomeregan Hazardous Material Dissipators.  These gnome Incinerationists were in charge of removing dangerous materials from the city.  Any material that could not be eliminated through mundane means was pushed ‘outside’ to the twisting neither.

Two clarifications:

  1. Gnome Warlocks aren’t sanitation workers like garbage men, that was mostly handled by the Gnomeregan Water Works.
  2. We were not just throwing garbage in the twisting nether.  We established a dump so we knew where it was landing.

I was giving a Dark Iron warlock a tour and he was very offended because he mis-assumed the two points above.

These gnomes specialized in eliminating ‘surprises’ that resulted from experiments, taking down crazed robots, and sucking poisonous volatile fumes out in to the nether.  Like an experiment gone wrong S.W.A.T. team.  They showed up when things went really bad, and eliminated everything.

They were a pain in my butt when building the Irradiator 3000.  They kept showing up to confiscate materials and destroy things.  I had to get Mekkatorque to cut their resources and put them under my jurisdiction until I could finish my plans.

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#SpecRenamed

SpecRenamedI was inspired by @BlizzardWatch this morningfor the above.  I’ve been working on this list below for quite some time!  What Race Specific Spec names would YOU like?

Class Spec Generic Gnome
Death Knight Blood Lord Sanguisuge
Death Knight Frost Duke Algidus
Death Knight Unholy Baron Acrimoniousnist
Druid Balance Archdruid Preserver
Druid Feral Of the Sabre Flux-form Feline
Druid Guardian Of the Claw Anthroform Robo-bear
Druid Restoration Of the Antler Reclaimer
Hunter Beast Mastery Beast Master Zoologist
Hunter Marksman Ranger Canoneer
Hunter Survival Savage Reconnoiterer
Mage Arcane Arcanist Chronomancer
Mage Fire Pyromancer Pyrotechnician
Mage Frost Conjuror Hydrobinder
Monk Brewmaster Brewmaster Pugilist
Monk MistWeaver Mistweaver Zen Mender
Monk WindWalker Wind Walker Chi Bolter
Paladin Holy Crusader Ecclesiastic
Paladin Protection Templar Peacekeeper
Paladin Retribution Judge Hierarch
Priest Discipline Disciple Illuminator
Priest Holy Diviner Exorcist
Priest Shadow Acolyte Dowser
Rogue Assassination Assassin Knife Juggler
Rogue Combat Pirate Salty Dog
Rogue Subtlety Ninja Saboteur
Shaman Elemental Storm Caller Extractor
Shaman Enhancement Earth Caller Rejector
Shaman Restoration Theurgist Surger
Warlock Affliction Corruptor Jinx-rigger
Warlock Demonology Demonologist Feind-binder
Warlock Destruction Destroyer Incinerationist
Warrior Arms Gladiator Infantry
Warrior Fury Berserker Pummeler
Warrior Protection Defender Shieldmaiden/fellow
Demon Hunter Havoc Betrayer Traitor
Demon Hunter Vengance Defiler Usurper